Arts & Culture
What you’ll get at Halloween Horror Nights besides a hangover and a slight case of PTSD
Live Active Cultures
Published: September 25, 2013
Old-school Playstation gamers rejoice: You can finally flee the Umbrella-infected undead in the streets of Capcom’s unluckiest burg. Lickers, Alphas and Nemeses battle the Raccoon Police Department in scenes ripped straight from the video games; look out for the unique “pause screen” room with Leon Kennedy and a Tyrant frozen in midair combat.
An American Werewolf In London
HHN’s creators have been talking about doing an AWIL haunt for five or six years, so expectations are high. Director John Landis (who is scheduled to attend opening night) reportedly had intensive input on this maze’s development, pushing for werewolf puppets worthy of Rick Baker’s Oscar-winning creations. More importantly, scenic designer David Hughes assured me the maze will visit the infamous Piccadilly Circus movie theater, though he was coy on whether the in-joke porno See You Next Wednesday will be screening inside.
The Walking Dead: No Safe Haven
If AMC’s ratings are an indication, this should be the most crowded attraction at the event. I’m happy to report that it’s a huge improvement over last year’s lackluster TWD maze; I liked the interactive touches, like areas where you must crouch down or pick between different paths amid the gut-munching gruesomeness.
Outside the houses, you’ll find the perennial Bill & Ted’s Excellent Halloween Adventure spoof show (featuring potshots at Django Unchained) and a resurrected Rocky Horror Picture Show musical tribute. Better yet, following a scarezone-free 2012, the street experience returns with a Walking Dead theme; you’ll find the Atlanta tank outside the Mummy ride and Dale’s RV near the new Simpsons street. And watch out for surprises like an “opening scaremony” each evening as the gates open and a chainsaw-wielding drill team terrorizes “safe” areas like attraction queues.
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