Live Active Cultures
On Leap Day tens of thousands of Disnerds flooded Magic Kingdom parks, open 24 hours for the first time ever
Published: March 8, 2012
SotMK (as it’s already been dubbed) has unfulfilled potential. The image-recognition technology is nifty, the portals are cleverly integrated with existing decor, and some of the onscreen artwork is good, though the animation is Saturday-morning stiff. But unlike Epcot’s similar Kim Possible game, you are led by the nose from location to location with no real storyline, puzzle-solving or exploration involved. Worst, the portals attract substantial slow-moving lines, so guests ahead of you will spoil any surprises.
Despite my misgivings, Sorcerers of the Magic Kingdom seems well-received, unlike Epcot’s recently shuttered Habit Heroes.Ostensibly an educational exhibit encouraging exercise, the Blue Cross-sponsored attraction closed only days after its debut. It got blasted for anti-fat prejudice, since the cartoon villains players battled using Kinect-style video games were all morbidly obese. Size-ism aside, I was more offended by the attraction’s attempt to combat kids’ addictions to “screens” (iPhones, TVs) with … bigger, fancier screens. I go to Disney for immersive environments and animatronics, not to play glorified Wii games. When asked to sequelize his hit Three Little Pigs, Walt refused, saying, “You can’t top pigs with pigs.” Today, I’d add, “You can’t beat screens with screens.”
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